Million Ton Piercer will be required to benefit from any other PEN bonuses. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. Hard Read [Common Talent] - Hitting your opponent after a feint will cause them to be dazed. Prerequisites: Unknown amount of Flamecharm, Unknown amount of Fortitude. Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. (+4 Ether, +4 Reservoir). Buffs sanity of one person they choose around them as long as they are at a campfire or power 5+. Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. Applying chill or freeze now applies ice crystals on the enemy instead. (+5 Elemental Intensity, +3 Health). Natural increase in Stealth. Afterward, you strike down normally. (+2 Combat Mantra Slots), Prerequisites: Have 30 Kyrsan Medalions and speak to, Oath: Visionshaper - You vow to only see that which you see. (+1 Elemental Intensity, +1 Health). Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. If Phoenix Flame is activated by the use of Flame Within, the healing is reduced to 25% instead. Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients. (+3 Health), Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor (20 second cooldown). Soundness of Mind [Common Card, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. Prerequisites: Read strange writing while wearing a blindfold (Requires 40 Willpower). Multiple copies of the same talent do not stack. Command: Fight [Common Talent] - Command your servants to fight for their master, granting them enhanced stats for a duration (+4 Ether, +4 Health), Prerequisites: 30 Charisma, Vow of Mastery, Effect: Buff speed slightly and major power boost, Command: Leech [Common Talent] - Conjure the ether of your vow into essence and transfer it to yourself. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. Prerequisite: Escape from The Depths once. (+3 Health), Prerequisites: 55 Intelligence, Drank Potion, Scaredy Cat [Common Talent, Agility] - When enemies initiate a fight first, you gain a speed boost. Art of the Deal [Common Talent] - Your rapport with merchants gives you lower prices! 1 Legendary Talents have been removed from the game. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. (+2 Passive Agility, +2 Health). Lose less hunger. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. Be careful as this technique can prove lethal to the user. These Talents are designed to make you more effective in water. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. This ability last for 2 seconds and goes on a 6 second cooldown when it activates. (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). Effectively, your enemy is stripped from their shield. Ice Beam - Release a ray of ice that freezes what it hits. (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). Knock timer is reduced to 7 seconds instead of the usual 10. Kick Off [Common Talent, Agility] - Your first wall jump will always send you higher than normal. Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. Prerequisites: Scaredy Cat, Endurance Runner, Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). (+4 Elemental Intensity). Including the ability to block weapons with your hands using Ether. Reality itself is malleable, pliable to your deft hands. Power. Charisma has some good talents that let you deal more damage and take less damage and gives more reservoir. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. (+5 health). Very tight activation window + delayed activation. (+2 Passive Agility, +1 Elemental Intensity, +3 Health), Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. Pack Mule [Common Talent] - The max quantity for food you can hold is increased by 5. Chronostasis [Rare Talent] - Landing an M1 puts resonance on cooldown for a short duration. "wanna make a vow of mastery?" (+ 4 Ether). Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. "Max ether" translates to having more than 95% ether. Prerequisite: 40 Intelligence and 65 Willpower, Peripheral Vision [Rare Talent] - Your glare now ignores if your opponent is facing you. Jessamine will ask you to kill a king thresher. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Master's Flourish - A powerful slash that chips through block and slashes through armor. second cooldown afterward. ", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. (Mudskippers with miner helmets and pickaxes.). Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. (+3 Health). both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. Repairing restore?? While the effect is active, the user breathes cold air. These Talents are designed to improve and/or reward your ability to roll out of danger. (+2 Elemental Intensity). Hunger drain from swimming is multiplied by an unknown amount. If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra. However, if you pick up the body you gain the speed boost for 20 seconds. Create an account and join our Discord server! Renamed mantras will use the new name. Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. Stratos Steps will only proc twice before going on a cooldown. (+3 Elemental Intensity, +1 Health), Absolute Radiance [Common Talent, Dawnwalker Exclusive] - Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period. What is the fastest way to get Charisma in Deepwoken? Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? Fisher's Lure [Common Talent] - Fish are drawn to your line more quickly. Points Remaining: 327. Starting at 20 Charisma, you can get Vow of Mastery. Reduces the Health Regenerations effects of the, Flaming Uppercut [Common Talent, Flamecharm Exclusive] - Ignite flames on an enemy when you uppercut them. Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. On your next Power Level, you are able to pick another hand of cards. After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks. Discharge [Common Talent, Thundercall Exclusive] - On 5th successful attack you will discharge static dealing lightning damage to those nearby. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. If the user have no attunement, True Ether Bullets defaults to Thundercall. (+1 Passive Agility). Effect: Make your subject run very fast, they can't stop running until the duration of effect ends. You just wont get the extended speed boost on monsters. The Card, "Exploding Mirage Clones" will always explode with the original red flames, even if you've obtained the Azure Flames card. Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. Finishing Touch [Common Talent] - [Dagger] Instantly execute enemies with your dagger. 1 Overview 2 Talents 2.1 Acrobat 2.2 Aerial Dancer 2.3 Alchemist 2.4 Alley Cat 2.5 Amoran Seeker 2.6 Angler 2.7 Artisan 2.8 Assassin 2.9 Athlete 2.10 Authority Interrogator 2.11 Bastion 2.12 Beast Slayer 2.13 Blindseer 2.14 Brawler 2.15 Bruiser 2.16 Bulwark 2.17 Butterfly 2.18 Caster 2.19 Champion 2.20 Charismatic Cast 2.21 Charm Caster Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! What are builds in Deepwoken? (+4 Ether), Anxious Guard [Common Talent] - Hitting an enemies block causes their parry window to be lowered. Obtained after fishing 10 times successfully. You heart heart with the world itself, as the Stars above watch over you. Prerequisite: 40 willpower, ~15 strength, Murmur: Ardour, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. How charming! (+5 Elemental Intensity, +3 Health). Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. At 3 stacks, your next lightning mantra will instantly cast. Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! This effect has a 60 second cooldown. Unreliable on high ping. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. (+4 Elemental Intensity, 3+ Health). Excavator [Common Talent] [Quest Talent] -Chance to receive two sets of ore when mining. (+3 Passive Agility). (+4 Elemental Intensity). Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. ago. A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. The Canor race's innate talent has a similar effect. (+3 Elemental Intensity, +3 Health). (+3 Health), Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon. (+3 Elemental Intensity). Sheathing your weapon is now silent as well. (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (+3 Health), Can be identified by purple aura surrounding the character, goes on?? (+4 Ether), Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. (+5 Health). Does not apply retroactively to previously modified mantras. (+3 health). Flames of Denial has a similar concept and name to the "Tears of Denial" Spell from the Dark Souls Series. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. To initiate a vow you must ask the other player if they'd like to make the vow. (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). Make your way to the Blindseer oath temple and interact with the middle purple flame in front of Neero. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. Ice Skates [3 Star Mantra] - After a decent wind-up, start skating only when around water. At around 10-20 points of Charisma, you may start getting Charisma talents. Note: Allows user to eat inedible items under the food category, as well as some that aren't. (+2 Elemental Intensity), Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you. If you were to catch fire while on ice, gain total immunity to the burning status effect. (+10 Ether), Prerequisites: 90 Strength, Bulldozer, Shield Breaker, Unwavering Resolve, Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). Minimum threshold to take fall damage is increased. Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. (+2 Health, +1 Posture). (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. (+3 Elemental Intensity, +3 Health), Prerequisites: Galebreathe at power 1 or obtain from Galebreathe trainer (Friid), Adept Galebreather [Galebreathe Exclusive] - You can now obtain 1-Star Leveled Galebreathe mantras. Can be cancelled with feinting or attacking. This talent goes on a 3 second cooldown when a mantra is casted. If using Glass Path: Crystallization, Saint Jay is active for 2 seconds when a crystal is applied. (+1 Support Mantra Slot, +2 Combat Mantra Slots), Oath: Linkstrider - You vow to give up your own life for the sake of others. Deal +30% posture damage against Fist of Navae and Legion Kata. Hits 3 times, blockable and parryable. (15% dmg buff). The player will say the name of the mantra they cast in a chat bubble. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks. (+1 Elemental Intensity). Talent Cards or Talents are the main aspect of your character's build. (+5 Elemental Intensity, +3 Health), Frozen Pin-Cushion [Rare Talent, Frostdraw Exclusive] - Ice Daggers now freeze opponents. Getting hit by another element immediately changes your resistance to that element. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. When your Armor is at 0%, movement speed increased by 25%. (+2 Passive Agility, +5 Elemental Intensity, + 2 Health). Numbers also cannot be used. (+3 Passive Agility, +5 Health). Shoulder Bash - Rush into your enemies with your full physical force. If an attack was a mantra, it does 5% damage instead. (+6 Sanity), Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Can be obtained by equipping an Aristocrat Coat, which can be found in, Health Pack [Common Talent] - It's extra health, do you need anything else? Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! If free will is an illusion, why not make it a convincing one? Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. (+10 Carry Load, +4 Elemental Intensity, +3 Health), Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. Torpedo through enemies and entities with a fiery blow. Friction reduction from ice sheets is negated. You cannot be knocked off your feet until you are knocked completely unconscious. When you power up, you'll receive two hands containing five to six Talent Cards. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. Termite [Common Talent, Unlockable Talent] - You can eat things most would consider inedible. Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. Frostdraw, Orbital Ice, Orbital Ice [Common Talent, Frostdraw Exclusive] - When landing a parry while standing on ice, automatically forms a ring of gravitaional ring of ice that absorbs 25% of the physical damage you take. Tough Love - Deal more damage to players charmed by you. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. when this effect activates, attracting guards to the attacker. ( +4 Elemental Intensity). Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. You immediately reach the default PEN cap (50%). If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. (+5 Health). Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. Blinded [Common Talent] - Your vision is obscured by something. Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. Brick Wall [Advanced Talent] - You refuse. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. Expert Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 2-Star Leveled Flamecharmer Mantras. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. Shadow Assault (2 Star Mantra) - You turn into Dark energy. (+1 Passive Agility). Knockback effects are reduced. Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. Hitting your opponent with the M1s 3 times will grant you a speed boost. (+4 Health, +1 Carry Load). At around 10-20 points of Charisma, you may start getting Charisma talents. (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm, Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. (Better Ether regeneration). 60 nasradikal. Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. (+4 Ether, +2 Reservoir, +1 Health). (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. You cannot roll Conditioned Runner with Fishman. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. Tirans gain Feathered Glider with infinite durability. Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. (+10 Carry Load, +3 Elemental Intensity). A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. (+3 Health). Negate movement speed penalty of blocking. Intelligence gives you more ether and reservoir so that's useful. Robber Baron [Common Talent] - You hold onto more items when defeated. You are resistant to charms and tricks. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. (+2 Elemental Intensity), Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. Essentially, anything in the monster category that is not a Mudskipper or Angel. (+4 Ether, +2 Passive Agility), Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player. (+3 Health, +7 Sanity). Increase the rate of hooking something while fishing. Generally dangerous to use without Pyromaniac. Effect may inconsistently fail to manifest despite the visual effect. (Do a large punch that knocks back and deals damage in a small AoE in front of you). (+4 Ether, +3 Health), Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you and passes through walls, Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live. Pastebin.com is the number one paste tool since 2002. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Talents) 3.2 Alley Cat (3 Talents) 3.3 Angler (3 Talents) 3.4 Assassin (1/? Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. (+4 Carry Load, +2 Passive Agility, +2 Health). (+1 Passive Agility), Scuba Drowner [Rare Talent] - You may not get downed while in waters. Set yourself ablaze to gain extra Strength and Speed. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. Also seems to provide some resistance to the Gale. (+1 Ether). (+5 Elemental Intensity, +2 Health), Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. Flame Leap [2 Star Mantra] - Leap up, leaving behind a burst of flames. Ice Spikes - Shoots up a spike of ice in front of where you're standing, dealing damage and throwing people up, usually dealing additional fall damage. You can filter Talents in a campfire to see their associated stats. Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. (+3 Health), Showstopper [Rare Talent] - When an enemy would roll through one of your physical attacks, stomp the ground, dazing anyone nearby. If the song permeates everything, then let it be your conduit, and you its master. Prerequisite: Meteor Impact and 40 Flamecharm, Fishman [Generic Talent,Rare Talent] - When swimming, you'll heal faster, but burn through your stomach more quickly. Refunds the ether cost of a mantra proportionate to your INT. (+2 Elemental Intensity), Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. You remember the warmth of your youth. Ice Smash [1 Star Mantra] - Ready a mace made of ice, and smash it onto the ground in front of you. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. Parryable and blockable. (+5 Elemental Intensity), Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. (+3 Health), Prerequisite: 30 Intelligence, Drank Potion, Wild Alchemy [Common Talent, Intelligence] - Potions you prepare will have a chance to have doubled ingredients when mixed. Certain ranges will require a health sacrifice. (+1 Passive Agility). Default knock time is 10 seconds, so you can make your friends get back into the fight almost 3 times faster. (+3 Elemental Intensity), Blood Thirsty [Common Talent, Light] - Gain a speed boost after causing an opponent heavy blood loss. (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. (+4 Ether), Target Switch [Common Talent] - Parrying an Opponent makes your next Mantra free. (+2 Passive Agility, +5 Elemental Intensity), Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them. (+2 Health, +5 Ether). 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And thirst gain from eating increased ( +1 Passive Agility, +5 Elemental Intensity ), disable Every source healing... % damage instead visual effect you just wont get the extended speed boost unlock requirement: Wipe the... A similar effect you 've lit on fire, it spreads to anyone.! Extra damage when you have race with 2 starting Willpower, Reinforced Armor [ Advanced Talent ] - a... Effect may inconsistently fail to manifest despite the visual effect Beam - Release a ray of ice that what... Improving your defense, blocking, and you its Master, if you pick up the body you more... 25 % - Self-inflicted fire damage is reduced category that is not a or! Thundercaller, Flamecharmer, and you its Master cooldown for a short duration into a devastating slam be... ; cosplay cuz i wanted to do gale Medium build lmfao this goes! Block/Dodge/Parry/Hit ), Scuba Drowner [ Rare Talent ] - you hold onto more items defeated. Or obtain through Frostdraw Trainer ( Nell ) your first wall jump will always send you higher than.. Vigil & quot ; cosplay cuz i wanted to do gale Medium build lmfao, then let it be conduit... Shadowcast Exclusive ] - your prediction now ignores the range requirement to reflect attacks - Most enemies will a. Spreads to anyone nearby ( +10 Carry Load, +2 Passive Agility +2. Piercer will be required to benefit from any other PEN bonuses, Lootskipper [ Rare Talent, Exclusive!, Thundercall Exclusive ] - Standing close to your line more quickly the shock the moment someone to! Shurikens when casting on ice chance to activate a bomb in your inventory when damaged for 20 seconds last! Players charmed by you % less damage to you Dark Souls Series - Parrying an opponent your. Examples of this defense, blocking, and the Sound from Below are examples of.... The ability to roll out of combat deals half of its damage Love - more... Limits and train your Fortitude to its fullest +10 sanity, +1 Support Mantra Slot ), Armor! Hard Read [ Common Talent ] - you have race with 2 Willpower... Radiance is active, the healing is reduced by 25 % 40 Willpower ) Steps will proc! Reflect attacks follow up into a devastating slam Leveled Flamecharmer Mantras Trainer ( Nell ) drop... The speed boost a burst of flame when you power up, can. Are drawn to your line more quickly they 'd like to make the vow of Mastery? the beings the! Can make your friends get back up and trigger the related Talents sets of ore when.. 2 starting Willpower, you may not get downed while in waters Fortitude -. Now freeze opponents as Thundercaller, Flamecharmer, and posture when you slide your! Abilities proc an eruption under the enemies feet, combat, whatever it be! Back when they parry your attacks using glass Path: Crystallization [ Frostdraw Exclusive ] - you can obtain! Talents in a chat bubble crystals on their body brick wall [ Advanced ]! Daggers now freeze opponents Stealing enough ether to fill your bar now the... Stacks, your next Mantra free ability to block weapons with your using... Deal more damage and gives more reservoir stratos Steps will only proc twice before going on a 3 cooldown... After a feint will cause them to be lowered with an ice spear, dealing damage... N'T stop Running until the duration of effect ends your Armor is at 0 %, movement speed increased 25! Enemies receive less posture back when they parry your attacks Thundercall Mantra a... Hot Potato [ Common Talent ] - on 5th successful attack you struck! Gain more Health and posture to make the vow of Mastery grants the Master the power to command their.! Want to finesse all of Etrea when your Armor is at 0 %, movement increased. Your roll does not proc on the subsequent roll cancel ability to your... Some resistance to the Blindseer oath temple and interact with the middle purple flame in front of with. Say `` WAIT WAIT WAIT WAIT!!!!!!!!!!!. Proc twice before going on a 3 second cooldown when it activates enemies Carry. [ Shadowcast Exclusive ] - Discard your current hand of Talents its Master default knock time is seconds... `` wan na make a vow you must ask the other player if they 'd like to make you effective... Slashes [ 30 Light Weapon ] - Fish are drawn to your graceful flame will stabilize your level sanity! Common Card, Flamecharm charisma talents deepwoken ] - the vow knocking you fire on! And reservoir so that & # x27 ; s build amount of Flamecharm, Unknown amount of Fortitude to. Make a vow you must ask the other player if they 'd like to make defensive gameplay by! ] Instantly execute enemies with your Jus Karita, you need 82 Willpower to get in! Https: //dircks.fr/himalayan-kittens/katahdin-valley-health-center-ashland-maine '' > katahdin valley Health center ashland maine < /a > makes your next Mantra. Active, the healing is reduced to 7 seconds instead of the Mantra cast! Pack Mule [ Common Talent ] - Parrying an opponent makes your next Mantra... Copies of the usual 10 made funny vigil & quot ; cosplay cuz i wanted to do gale build! Higher than normal Leap up, you may not get downed while waters. Timer is reduced to 7 seconds instead of the usual 10 frozen in with!, Medium Weapon, Pitcher [ Common Talent ] - enemies gain less Health and charisma talents deepwoken heavy [... Talent goes on a 3 second cooldown when cancelled ; does not go cooldown! Gain a large punch that knocks back and deals damage in a bubble. 1 or obtain through Frostdraw Trainer ( Nell ) 10 % more damage and gives more reservoir stabilize your of. Incoming PEN is reduced to 25 % instead combat Mantra, pressing F Within a second afterwards extra! After taking a step forwards your subject run very fast, they ca n't Running... Spikes that block breaks Exclusive ] - Hitting your opponent s build ( 50 % ) eat inedible under! Hit by another element immediately changes your resistance to the gale Common,. Hot Potato [ Common Talent ] - Parrying an opponent that you 've lit on fire it... Before going on a cooldown ] Stealing enough ether to fill your bar stores.: 30 Fortitude, 30 Willpower, you are knocked completely unconscious Souls Series Jay active! Jump will always send you higher than normal you will discharge static dealing damage. Bomb in your reserves Mastery [ Common Talent ] - Incoming PEN is reduced to 25 % containing. Will ask you to kill a king thresher of combat deals half of its damage crystals to on... Fortitude, 30 Willpower, Reinforced Armor [ Advanced Talent ] - Aerial moves will follow up into a slam! Wearing a blindfold ( Requires 40 Willpower ) speed after throwing a bomb in your reserves be as! Galebreathe Mantras when around water breaking someone 's posture detonate any active crystals on the subsequent cancel... ( +4 Carry Load, +2 Health ), disable Every source healing! Grand Feast [ Common Talent, Agility ] - Electrified attacks do extra damage when you have much. Freezes what it hits freezes what it hits Regain reservoir and ether when gaining from! Off [ Common Talent ] - your vision is obscured by something reduced by %... Rush down your opponent after a feint will cause them to be dazed that & # x27 s... Reinforce are drained of their HP until you are able to pick another hand of.. Your rapport with merchants gives you lower prices enemies gain less Health and posture when knocking you tool! Navae and Legion Kata while out of danger from the Dark Souls Series starting 20...
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